

While some may complain that having to buy more cards with real money is a ripoff, the developers are only asking pretty much $1 for either a booster pack or a starter deck. Additional starter decks, including the exclusive Shadow, Wulven, and Elemental heroes are 100 shadow crystals each. These can be bought in the following amounts: 200 (20 bonus) for $1.99, 500 (100 bonus) for $4.99, 1000 (300 bonus) for $9.99, and 2000 (700 bonus) for $19.99.īooster packs can be bought for 100 shadow crystals, contain 10 commons, 3 uncommons, 1 rare/epic, and 1 hero. Shadow Crystals are the currency required to purchase new decks or booster packs. There are also options to manage your deck cards, visit the merchant, change game options like sound, music, and game speed, and view your own status. You can play against the CPU or through online multiplayer from the game menu. Experience will make your hero stronger, and the gold can be used to purchase individual cards from the shop. Defeating the enemy will earn you experience and gold. Remember that like other TCGs, strategy is required. Like any other card game, the goal is to reduce your enemies HP to 0 in this case, you have to strike the hero with your summonable ally cards. It's gameplay is pretty simple enough to pick up after a few moments. If you didn't get any of the stuff I just said in the above paragraph, don't worry - the game has a tutorial that will guide you through the basics in your first battle. Allies summoned during the current turn cannot attack the same turn, but previously summoned allies can attack any of your enemy targets or the enemy hero themselves.

Once you have enough resources, you can summon an ally or cast an ability. This is pretty good because it makes you think strategically. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more.The phases of the game start with you drawing a card and then sacrificing one to use as a "resource" - allies and abilities require resources to use, so you have to sacrifice cards that may not be of use to you. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.
